Benoit Boyer

Technical UI Designer

About Me

Hello! My name is Benoit and I’m a Technical UI Designer. As well as designing elements, with my computer science background and programming skills, I can design but also implement (or help implementing) new features. My variety of skills and empathy emphasizes teamwork and helps making the project development going smoothly.

I am most skilled in: C++ and WPF.

My pronouns are: They/Them/Their.


Baldur's Gate III

Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.

I began working of this project as a UI Developer, implementing features and UIs, using C++ and WPF (with the NoesisGUI layer for the interface).

Later on the project, I swapped roles to become a Technical UI designer, helping faster iterations for the designs and prototypes, and making the link between the teams thanks to my knowledge of the code base and D&D.

Divinity Original Sin II

The Divine is dead. The Void approaches. And the powers lying dormant within you are soon to awaken. The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart.

I worked on improving the UIs (and especially the gamepad ones), along implementing new qualities of life, fixing bugs, and improving the Razer Chroma implementation.


Larian Studios Québec

Technical UI Designer

August 2022 - Present

Designing and implementing features (while supporting other team members)

After being noticed on my work and my method on one of the main features I implemented for Baldur’s Gate III, I joined the UI/UX Design department as a Technical UI Designer, putting my knowledge from the code side and supporting fellow designers with this knowledge, helping with estimations and what needs to be done, while learning the ropes about UI and UX design.

Game Jam de Québec


April 2022 - Present

The playground of game devs in Québec City

After the COVID-19 Pandemic, with some friends we decided to host and create a physical Game Jam within Québec City, to restore the sparks and conviviality of the video game industry in Québec City.

Larian Studios Québec

UI Developer

January 2019 - August 2022

Implementing UIs and game features

My main work on Baldur’s Gate III is implementing the User Interfaces, working closely with the designers and the other team members, always ready to give a hand and feedback to improve the original designs.

Larian Studios Ghent

Gameplay/UI Developer internship

February 2018 - December 2018

First steps in the game industry and discovering Gameplay and UI programmer jobs (and breaking my first builds).

During my internship at Larian, I discovered how the game development works on a bigger scale, making my first implementations and contributions in Divinity: Original Sin 2, then later in Baldur’s Gate III.

E.C.D.C Arcadémie

Unity developer internship

June 2017 - July 2017

Teaching while creating a video game with teenagers.

During this facultative summer internship, we taught children and teenagers how to create a video game, showing the relation between what they’re learning in school and how it can be applied in real-life cases.


University of Montpellier


2016 - 2018

During my time of my Master’s Degree, I specialized my computer science skills into Graphics, Image Processing and Video Games development, learning mostly to manage small projects and working as a team with deadlines.

Outside the university, I spent most of my free time attending to the MUUG (Montpellier Unity User Group) to attend monthly talks related to video games, and participating to any game jam I could, creating my bases for the video game industry and having a little knowledge in most of the fields that the video game industry cover, facilitating communicaiton.

University of the West of Scotland

B.Sc Computer Game Development

2015 - 2016

During my time in Scotland, I learned how to handle projects and team working, as well improving my english and my communitcation skills.

Outside the university, I spent most of my free time visiting Scotland, learning a new culture and discovering the world from another perspective. But mostly, spending time at the comic shop, practicing my English and playing Dungeons & Dragons, making me think, tell stories and working with a group to achieve our goals.

University of Aix-Marseille

2-year undergraduate diploma in technology

2013 - 2015

After my A-Level in Scientific (Engineering sciences speciality), I went to do a 2-year undergraduate diploma in technology, which built my computer sciences and algorithm skills, to which I’m still using today.

Outside the university, I discovered Unity and the game jams, being the first step to be in the video game industry.

A Little More About Me

Alongside my work, here are some of my other interests and hobbies:

  • Dungeons & Dragons (and other TTRPGs)
  • Gaming
  • Translating webcomics and videos
  • Writing and video editing